Hibiki Run Whitepaper v3.0
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  • Welcome
    • ๐Ÿ‘‹Introduction
    • ๐Ÿ”ฐGetting started
    • โ“FAQ
    • ๐ŸŒŽMulti-language whitepaper (unofficial)
  • How it works
    • ๐Ÿ†“Free-to-play
    • ๐Ÿ’ณIn-app wallets
    • ๐ŸŽถGamified music discovery
    • ๐ŸŽฒRaffle machine
    • ๐ŸงญNFT staking
    • ๐Ÿ›’Marketplace
    • ๐ŸฅทAnti-exploitation system
    • ๐ŸŽฎHeadphones game mechanics
      • Mint
      • Charge
      • Remix
      • Level Up
      • Stamina
      • Raffle
      • Daily HUT earning cap
      • Cool-down & Restrictions
    • ๐ŸŒŠThe EchoSystem
      • Hibiki Echo infusion for R.H. staking
    • ๐Ÿ’ฐHibiki Run Affiliate Program
  • Game assets
    • ๐ŸŽงHeadphones
    • ๐Ÿ€Omamori
    • ๐Ÿ‘œPouch
    • ๐ŸŽŠGachapon
  • Digital collectibles
    • ๐ŸณExternal NFT projects
    • ๐Ÿง‘โ€๐ŸŽจHBK Artists/Musicians
    • ๐ŸฅšGachapon for partner projects/creators
  • Tokenomics
    • ๐Ÿช™$HUT and $HBK
    • โ›ฒToken Consumptions
      • Charge
      • Mint
      • Omamori fusion
      • Remix
      • Level up
      • Wear Omamori
      • Reduce CD
      • PFP + Headphone fusion (under development)
      • Raffle
    • โš“Allocation and vesting
    • ๐Ÿ’ฒTransaction costs
  • Others
    • ๐Ÿ”’Security
    • ๐Ÿง‘โ€๐Ÿ’ปLog
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  1. How it works
  2. ๐ŸŽฎHeadphones game mechanics

Daily HUT earning cap

Daily HUT earning cap depends on the highest level of and rarity

Highest headphones rarity = HR,

Highest headphones level = HL,

Headphones count (number of headphones in collection) = HC

Daily HUT earning Cap = DHC

DHC = (20*HR)+2^HR + 8 * HL + 4 * HC

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Last updated 2 years ago

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