# Headphones

Headphones are the core game assets and Hibiki Run's own signature digital collectibles. They are available for sale in the marketplace and are the pre-requisite for starting a gamified music session.&#x20;

But rest assured, all registered users can get a pair of base headphones for free! You can also get new headphones from the raffle machine and minting.

<figure><img src="https://2642441315-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fdo2ixMjHY1etuJGNwL8X%2Fuploads%2FPb9ZlZVHLvaokxuq2txO%2Fimage.png?alt=media&#x26;token=9b2142a7-1b58-4140-b654-9ef3b61282b6" alt=""><figcaption></figcaption></figure>

<figure><img src="https://2642441315-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fdo2ixMjHY1etuJGNwL8X%2Fuploads%2F95M4jC1wmPlYOye5eKIR%2Fimage.png?alt=media&#x26;token=7f7b0d15-5dba-443c-b4f8-6b1d093c8df4" alt=""><figcaption><p>Headphones overview</p></figcaption></figure>

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## **Property**

All headphones have the following properties that will impact various aspects of your play-to-collect experience.

**Quality**: Impacts $HUT generation during running sessions. Headphones with higher quality will generate more $HUT.

**Sensitivity**: Impacts level of chances when collecting pouches during listen mode. Headphones with higher sensitivity will give you higher chances of getting pouches.

**Comfort**: Impacts daily raffle energy limit. Headphones with higher comfort will increase daily raffle energy limit.

**Endurance**: Impacts battery lifespan. Headphones with higher endurance will have longer battery lifespan.

## **Variety**

There are 5 headphones varieties, each corresponding to a specific music genre during workout mode.&#x20;

**Electric**: Electric / House&#x20;

**Storm**: Rock / R\&B / Soul&#x20;

**Water**: Jazz / Pop / Classical&#x20;

**Fire**: Hip-Hop / Rap&#x20;

**Gold**: All Genres

## **Rarity**

Headphones with higher rarities will have higher property values. Rarities are shown below in the order of lowest to highest rarity.

* Dope
* Rebel
* Mirage
* Fantom
* Soul
* Legendary
* Titan

When calculating various formulas that take into account the rarity of headphones, Dope is denoted as 1, Rebel as 2, and so on.

## **Level**

* Each pair of headphones has a maximum level of 15.&#x20;
* Headphones can only be remixed to a higher rarity when it reaches the maximum level.
* Headphones will gain additional property points whenever it levels up.&#x20;

&#x20;

## **Type**

There are 3 headphones types, each with unique characteristics.

#### Base Headphones

* Every registered user will be given a free pair.
* Cannot be withdrawn to an external wallet until it reaches a rarity of Rebel or above.
* Cannot mint new headphones until it reaches a rarity of Rebel or above.

#### Regular Headphones

* Can be withdrawn to an external wallet.
* Can mint new headphones.

#### Genesis Headphones

* Can be obtained from whitelists, rewards for having certain Hibiki Run community roles, and the raffle machine.
* Can be withdrawn to an external wallet.
* Can mint new headphones.
* More perks to be announced in near future.
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## **Mint**

* Two pairs of headphones can be used to mint a Gachapon, from which a new pair of headphones is born.&#x20;
* Each pair of headphones has a limited number of mints.&#x20;
* Minting headphones will cost both HUT and HBK. Headphones with higher rarity and mint counts will cost more to mint.&#x20;
* After minting, the two pairs of headphones used for minting will be on a cooldown period during which they cannot be sold, withdrawn, or minted again.

## Level Up

* Level up your headphones to receive additional property points to improve your headphones.&#x20;
* Level up your headphones (excluding your base headphones) to level 5 to start using it to mint new headphones.&#x20;
* You can level up headphones to the maximum level of 15.&#x20;
* Level up your headphones to level 15 to remix it to a higher rarity.&#x20;
* You will no longer be able to level up your headphones once it reaches the maximum level and the maximum rarity.&#x20;
* Leveling up headphones will cost both HUT and HBK. Headphones with higher level and rarity will cost more to level up.&#x20;
* Each time you level up your headphones, there will be a cooldown time. Headphones with a higher level and rarity will have a longer cooldown time.

## Add Points

* Your headphones will receive additional property points each time it is levelled up.
* You can add the points to any headphones properties you’d like.
* Reallocating points is on the roadmap.&#x20;

## Charge

* Music streaming sessions will consume your headphones' battery and you don't want it to run out of juice.
* Recharging your headphones will cost HUT.&#x20;
* Headphones with higher level will cost more to recharge.

## Remix

* Remixing headphones with an Omamori increases its rarity by 1.&#x20;
* The headphones being remixed must be of level 15.&#x20;
* The Omamori and non Base headphones being remixed must be of the same variety.&#x20;
* Base headphones can choose any Omamori for remix, upon a successful remix, the new regular dope headphones will be minted of the same variety of the Omamori.
* The remix success rate is determined by the Omamori's remix success rate and the headphones' rarity. Headphones with higher rarity has a lower remix success rate.&#x20;
* The remixing process will consume the Omamori, even when the process fails.&#x20;
* Remix cost: 30 HUT + 10 HBK

## **Equip Omamori**&#x20;

* Equipping an Omamori can boost your headphones properties.
* Equipping an Omamori with the same variety as the equipped headphones will provide additional boost to HUT generation during Workout Mode sessions.
* Omamori is soulbound; hence wearing it will trigger a countdown in its lifespan.
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