Hibiki Run Whitepaper v3.0
  • Welcome
    • 👋Introduction
    • 🔰Getting started
    • ❓FAQ
    • 🌎Multi-language whitepaper (unofficial)
  • How it works
    • 🆓Free-to-play
    • 💳In-app wallets
    • 🎶Gamified music discovery
    • 🎲Raffle machine
    • 🧭NFT staking
    • 🛒Marketplace
    • 🥷Anti-exploitation system
    • 🎮Headphones game mechanics
      • Mint
      • Charge
      • Remix
      • Level Up
      • Stamina
      • Raffle
      • Daily HUT earning cap
      • Cool-down & Restrictions
    • 🌊The EchoSystem
      • Hibiki Echo infusion for R.H. staking
    • 💰Hibiki Run Affiliate Program
  • Game assets
    • 🎧Headphones
    • 🍀Omamori
    • 👜Pouch
    • 🎊Gachapon
  • Digital collectibles
    • 🐳External NFT projects
    • 🧑‍🎨HBK Artists/Musicians
    • 🥚Gachapon for partner projects/creators
  • Tokenomics
    • 🪙$HUT and $HBK
    • ⛲Token Consumptions
      • Charge
      • Mint
      • Omamori fusion
      • Remix
      • Level up
      • Wear Omamori
      • Reduce CD
      • PFP + Headphone fusion (under development)
      • Raffle
    • ⚓Allocation and vesting
    • 💲Transaction costs
  • Others
    • 🔒Security
    • 🧑‍💻Log
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  1. How it works

🎶Gamified music discovery

Hustle-free music discovery in game while collecting tokens & game assets

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Last updated 2 years ago

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Workout Mode is for users to enjoy free high-quality music while on the out and about. The headphones equipped during your workout session will determine the music genre being streamed while granting you the opportunity to obtain $HUT.

Steps:

  1. Equip the headphones (if you have more than 1 pair) for your new session with the genre that suits your mood

  2. Click "Workout" button on homepage to start a session

  3. [Optional] Click "heart" button during session to add current track to your favourite playlist

  4. [Optional] Wearing an Omamori will boost your rewards

Battery Consumption

Workout mode will consume headphones battery.

$HUT Generation Formula

G=S∗(Q+U)α∗Rand[β,γ]∗X∗Y∗Z∗M∗BGG = S * (Q + U) ^ α * Rand[β,γ] * X * Y * Z * M * BGG=S∗(Q+U)α∗Rand[β,γ]∗X∗Y∗Z∗M∗BG

G = $HUT generation for each session

S = stamina consumed

Q = headphones quality points

U = Omamori's quality buff

α = system value 1

β = system value 2

γ = system value 3

X = 0 when average speed < 1km/h or average speed > 20 km/h, else 1

Y = 1 when remaining battery ≥ 50%; 2 * remaining battery when it drops below 50% (battery ranges from 1% to 100%)

Z = 1.3 when wearing Omamori of the same variety as headphones, else 1.2

M = 1 when listening to Audius (value for Spotify will be updated in future)

BG = 1.05 when wearing Gold headphones; else 1

Listen Mode is for users to enjoy free high-quality music regardless of their location while enabling collection of Pouches (the in-game assets used to create Omamori).

Collecting Pouch

The following formula is used to determine available time for collecting pouches.

PCT=TVSD∗5PCT = TVSD *5PCT=TVSD∗5

PCT = Pouch Collecting Time (minutes)

TVSD = Total Verified Session Distance (km)

There is a maximum pouch collecting time of 60 minutes per day.

The following formula is used to determine the chances of discovering pouches during listen mode sessions.

Popou=MAYLCP_{opou} = M\frac{A}{YLC}Popou​=MYLCA​
M=x1b−1M = x^{\frac{1}{b}}-1M=xb1​−1

YLC = Yesterday’s Listen-mode seek Count (yesterday how many times in total pouch-seeking API has been called properly)

b = System variable (Adjustable)

A = System variable (Adjustable)

x = Sensitivity points of the current equipped headphones

M = Headphones' sensitivity reflected multiplier

P(opou) = Probability of finding a pouch per seek