Hibiki Run Whitepaper v3.0
  • Welcome
    • 👋Introduction
    • 🔰Getting started
    • ❓FAQ
    • 🌎Multi-language whitepaper (unofficial)
  • How it works
    • 🆓Free-to-play
    • 💳In-app wallets
    • 🎶Gamified music discovery
    • 🎲Raffle machine
    • 🧭NFT staking
    • 🛒Marketplace
    • 🥷Anti-exploitation system
    • 🎮Headphones game mechanics
      • Mint
      • Charge
      • Remix
      • Level Up
      • Stamina
      • Raffle
      • Daily HUT earning cap
      • Cool-down & Restrictions
    • 🌊The EchoSystem
      • Hibiki Echo infusion for R.H. staking
    • 💰Hibiki Run Affiliate Program
  • Game assets
    • 🎧Headphones
    • 🍀Omamori
    • 👜Pouch
    • 🎊Gachapon
  • Digital collectibles
    • 🐳External NFT projects
    • 🧑‍🎨HBK Artists/Musicians
    • 🥚Gachapon for partner projects/creators
  • Tokenomics
    • 🪙$HUT and $HBK
    • ⛲Token Consumptions
      • Charge
      • Mint
      • Omamori fusion
      • Remix
      • Level up
      • Wear Omamori
      • Reduce CD
      • PFP + Headphone fusion (under development)
      • Raffle
    • ⚓Allocation and vesting
    • 💲Transaction costs
  • Others
    • 🔒Security
    • 🧑‍💻Log
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  1. Tokenomics
  2. Token Consumptions

Raffle

Unleash a world of imagination for collections

Probability of getting different digital collectibles

There is no fixed formula to show the probabilities of obtaining any kinds of digital collectibles.

Hibiki Run raffle system takes consideration of many factors to form a dynamic ratio of every item's outcome, this include:

  1. Total yesterday raffle counts on the platform

  2. Total NFT stock level in the pool

  3. Total number of daily active users

  4. The runway to preserve certain partners' NFTs (e.g. some project wants their NFTs to be raffled out within 10 days)

  5. Special events

HINT: the earlier you join Hibiki Run and play raffle game, the better outcome of receiving Hibiki Run's game asset - Genesis Headphones!

PreviousPFP + Headphone fusion (under development)NextAllocation and vesting

Last updated 2 years ago

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