Hibiki Run Whitepaper v3.0
  • Welcome
    • 👋Introduction
    • 🔰Getting started
    • ❓FAQ
    • 🌎Multi-language whitepaper (unofficial)
  • How it works
    • 🆓Free-to-play
    • 💳In-app wallets
    • 🎶Gamified music discovery
    • 🎲Raffle machine
    • 🧭NFT staking
    • 🛒Marketplace
    • 🥷Anti-exploitation system
    • 🎮Headphones game mechanics
      • Mint
      • Charge
      • Remix
      • Level Up
      • Stamina
      • Raffle
      • Daily HUT earning cap
      • Cool-down & Restrictions
    • 🌊The EchoSystem
      • Hibiki Echo infusion for R.H. staking
    • 💰Hibiki Run Affiliate Program
  • Game assets
    • 🎧Headphones
    • 🍀Omamori
    • 👜Pouch
    • 🎊Gachapon
  • Digital collectibles
    • 🐳External NFT projects
    • 🧑‍🎨HBK Artists/Musicians
    • 🥚Gachapon for partner projects/creators
  • Tokenomics
    • 🪙$HUT and $HBK
    • ⛲Token Consumptions
      • Charge
      • Mint
      • Omamori fusion
      • Remix
      • Level up
      • Wear Omamori
      • Reduce CD
      • PFP + Headphone fusion (under development)
      • Raffle
    • ⚓Allocation and vesting
    • 💲Transaction costs
  • Others
    • 🔒Security
    • 🧑‍💻Log
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  • Battery Consumptions
  • Charge cost ($HUT)

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  1. How it works
  2. Headphones game mechanics

Charge

Fully charge headphones for optimal performance when streaming music

Be sure to regularly charge your headphones to maintain a good performance of generating HUT tokens during workout mode.

Headphones at low battery has a lower HUT generation rate during workout mode:

  • Battery percentage 100% - 50%: maintain full HUT generation rate.

  • Battery percentage 49% - 10%: HUT generation rate drops linearly from 100% - 10%.

  • Batter percentage < 10%: HUT generation rate locks at 10%.

Battery Consumptions

Battery consumption

x = Endurance

y = Battery consumption (in percentage) for every stamina drop

IF x≤ 70:

y=kxm+by=kx^{m}+by=kxm+b

where k = 1.2, m = -0.1, b = 0.3

IF 70<x<330:

y=kx+by=kx+by=kx+b

where k = -0.003786, b = 1.35

ELSE

y=0.1y=0.1y=0.1

Charge cost ($HUT)

Level
HUT needed to charge 1% battery

1

1

2

1

3

1

4

1

5

1.5

6

1.5

7

1.5

8

1.5

9

1.5

10

2

11

2

12

2

13

2

14

2

15

2.5

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Last updated 1 year ago

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