Hibiki Run Whitepaper v3.0
  • Welcome
    • 👋Introduction
    • 🔰Getting started
    • ❓FAQ
    • 🌎Multi-language whitepaper (unofficial)
  • How it works
    • 🆓Free-to-play
    • 💳In-app wallets
    • 🎶Gamified music discovery
    • 🎲Raffle machine
    • 🧭NFT staking
    • 🛒Marketplace
    • 🥷Anti-exploitation system
    • 🎮Headphones game mechanics
      • Mint
      • Charge
      • Remix
      • Level Up
      • Stamina
      • Raffle
      • Daily HUT earning cap
      • Cool-down & Restrictions
    • 🌊The EchoSystem
      • Hibiki Echo infusion for R.H. staking
    • 💰Hibiki Run Affiliate Program
  • Game assets
    • 🎧Headphones
    • 🍀Omamori
    • 👜Pouch
    • 🎊Gachapon
  • Digital collectibles
    • 🐳External NFT projects
    • 🧑‍🎨HBK Artists/Musicians
    • 🥚Gachapon for partner projects/creators
  • Tokenomics
    • 🪙$HUT and $HBK
    • ⛲Token Consumptions
      • Charge
      • Mint
      • Omamori fusion
      • Remix
      • Level up
      • Wear Omamori
      • Reduce CD
      • PFP + Headphone fusion (under development)
      • Raffle
    • ⚓Allocation and vesting
    • 💲Transaction costs
  • Others
    • 🔒Security
    • 🧑‍💻Log
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  1. Tokenomics
  2. Token Consumptions

Level up

Level up your headphone to increase its properties

Level up cost varies and ties with the rarity of the headphones

LC = Level-up cost

R = Current Rarity, Dope =1, Re =2, etc

CL = Current Level

LC(HUT) = 8+ current level * 4 + 10* (R -1)

LC(HBK@level4) = 30 + 20 * (R -1)

LC(HBK@level14) = 80 + 40 * (R -1)

Cooldown time (hours) = (CL + R -1) * 3

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Last updated 2 years ago

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