> For the complete documentation index, see [llms.txt](https://whitepaper.hibikirun.com/hibiki-run-whitepaper-v3.0/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.hibikirun.com/hibiki-run-whitepaper-v3.0/how-it-works/headphones-game-mechanics/level-up.md).

# Level Up

Levelling up your headphones will provide additional allocatable points to boost headphones' attributes which will have positive impact in the game such as higher daily raffle limit, better HUT token outcome ([workout mode](/hibiki-run-whitepaper-v3.0/how-it-works/gamified-music-discovery.md#workout-mode)), and higher chances of getting pouches ([listen mode](/hibiki-run-whitepaper-v3.0/how-it-works/gamified-music-discovery.md#listen-mode)).

Only 1 pair of headphones can be levelled up at a time.

<table><thead><tr><th width="141">Rarity</th><th width="164">Initial value (Min)</th><th width="171">Initial value (Max)</th><th>Allocatable points per level up</th></tr></thead><tbody><tr><td>Dope</td><td>1</td><td>20</td><td>4</td></tr><tr><td>Rebel</td><td>15</td><td>40</td><td>6</td></tr><tr><td>Mirage</td><td>35</td><td>65</td><td>8</td></tr><tr><td>Fantom</td><td>60</td><td>100</td><td>10</td></tr><tr><td>Soul</td><td>80</td><td>150</td><td>12</td></tr><tr><td>Legendary</td><td>TBD</td><td>TBD</td><td>TBD</td></tr><tr><td>Titan</td><td>TBD</td><td>TBD</td><td>TBD</td></tr></tbody></table>
