# Remix

Remix is where your headphones can be upgraded to the next rarity (e.g. from Dope to Rebel).

![](/files/4Nmw9WZwAkycv0eIEmLL)

Every rarity of headphones offers different range of initial attribute values of headphones, as well as allocatable points upon each level up.&#x20;

<table><thead><tr><th>Rarity</th><th width="187">Initial value (Min)</th><th width="173">Initial value (Max)</th><th>Allocatable points per level up</th></tr></thead><tbody><tr><td>Dope</td><td>1</td><td>20</td><td>4</td></tr><tr><td>Rebel</td><td>15</td><td>40</td><td>6</td></tr><tr><td>Mirage</td><td>35</td><td>65</td><td>8</td></tr><tr><td>Fantom</td><td>60</td><td>100</td><td>10</td></tr><tr><td>Soul</td><td>80</td><td>150</td><td>12</td></tr><tr><td>Legendary</td><td>TBD</td><td>TBD</td><td>TBD</td></tr><tr><td>Titan</td><td>TBD</td><td>TBD</td><td>TBD</td></tr></tbody></table>

## Probability of a success remix with headphones

Remix success rate depends on the **rarity** of the headphones and the **base success rate** of the Omamori used for remix.

A lower rarity of headphones means it's easier to remix; an Omamori with a higher success rate means a higher probability of success.

The remix formula is below:

| OBS=Omamori base sucess rate                                           |
| ---------------------------------------------------------------------- |
| RF=revised factor = rarity \* 0.75 if >1 or 1 if < 1 （0.75 adjustable) |
| Remix success rate = Omamori base success rate/RF                      |

E.g., below Storm Omamori has a base success rate of 24%, there is 24% chance for a Dope Storm headphones to jump to next rarity - Rebel

![](/files/0QmWzyMaUy40LyAqch0a)


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